Hire VR Developers
VR's strongest business case isn't entertainment — it's practising something that is expensive, dangerous or impossible to rehearse for real. A trainee can make the costly mistake in a headset instead of on the factory floor. Our VR engineers build those simulations in Unity and Unreal, with the one non-negotiable that governs everything: a rock-solid frame rate, because dropping frames makes people physically ill.
What our VR developers bring
- Unity and Unreal Engine for VR
- Meta Quest, SteamVR, PICO and OpenXR
- Hand tracking, controller interaction and haptics
- Performance engineering — holding target framerate on standalone headsets
- Multiplayer and co-located VR sessions
- 3D asset optimisation, LODs and baked lighting
What they build
Training simulations
Rehearse dangerous, expensive or rare procedures with no real-world consequences.
Industrial & safety training
Machinery, emergency drills and compliance scenarios, with performance tracked.
Virtual walkthroughs
Architecture, property and facility tours at true 1:1 scale before anything is built.
Immersive product demos
Show equipment that's too large, too expensive or too remote to bring to a customer.
Flexible ways to hire
Bring on VR talent through a dedicated team, staff augmentation or a fixed-price project — whichever fits your roadmap. See typical developer rates or browse all expert teams.
Hire vetted VR developers
Tell us what you need and we'll match you with senior VR engineers, often within 48–72 hours.