Native iOS Engineering

Hire iPhone App Developers

Hire iOS engineers who build apps that feel like they belong on the device. Swift and SwiftUI, built to Apple's Human Interface Guidelines, and — just as importantly — built to pass App Store review the first time rather than burning two weeks in rejection loops.

What our iOS developers bring

  • check_circle Swift and SwiftUI, with UIKit where it's still the right call
  • check_circle Core Data, SwiftData and offline-first architecture
  • check_circle Combine and Swift Concurrency (async/await, actors)
  • check_circle Push notifications, App Clips, widgets and deep linking
  • check_circle In-app purchases, subscriptions and StoreKit 2
  • check_circle App Store review, privacy manifests and TestFlight release engineering

What they build

Consumer iPhone apps

Polished, responsive apps that hold up to the standard iPhone users expect.

Enterprise & internal iOS

Distributed in-house or via MDM, integrated with your existing systems.

iPad & multi-platform

Apps that use the larger canvas properly instead of stretching the phone layout.

App Store rescue

Apps stuck in rejection, crashing in production, or abandoned by a previous team.

Flexible ways to hire

Bring on iOS talent through a dedicated team, staff augmentation or a fixed-price project — whichever fits your roadmap. See typical developer rates or browse all expert teams.

Hire vetted iOS developers

Tell us what you need and we'll match you with senior iOS engineers, often within 48–72 hours.

Frequently asked questions

How long does an iPhone app take to build? expand_more
A focused MVP is typically 8-12 weeks; a complex product with backend integration runs longer. We'd rather scope it honestly against your feature list than quote you a number that sounds good and slips.
Will our app pass App Store review? expand_more
Review rejections are usually predictable — privacy disclosures, subscription mechanics, sign-in requirements. We build against those rules from day one instead of discovering them at submission.
Native iOS, or cross-platform? expand_more
Go native when the app is your product and performance or platform features matter. Go cross-platform when you need both stores fast and the app is more standard. We build both, so we have no reason to push you either way.
Can you take over an existing iOS codebase? expand_more
Yes. We audit it first and tell you honestly whether it's worth continuing or rewriting — including when the answer is the one that earns us less work.